UD for Adult Education Step 2
Create goals/outcomes for your activity/course/program
Defining activity/course/program goals/outcomes requires designers to “begin at the end” by reflecting upon what the qualified individual will be able to do once they complete the experience. In general, it is useful to create goals that are affirmative statements with measurable action verbs.
Examples of activity/course/program goals/outcomes include:
- Upon graduation, students will be able to recognize features of a successful business.
- Students who successfully complete this course will be able to list five causes of the Civil War.
- After this activity, students will be able to identify a qualified individual.
- Students who complete orientation will be able to locate the administrative building on campus.
Useful resources for this step include Bloom’s Taxonomy of Measurable Verbs. Once you have defined the goals of your activity/course/program choose supportive steps/activities that will move qualified individuals toward your goals in as clear and direct route as possible given the nature of the goal itself. Not all learning activities are necessarily clear or direct, but strive to eliminate all unnecessary complexity. Keep in mind that all goals should have corresponding activities and all activities should have goals.